3#define TAPIOCA_API __declspec(dllexport)
5#define TAPIOCA_API __declspec(dllimport)
12#define _USE_MATH_DEFINES
32 std::cout <<
"[INFO|MOTOR] " << message <<
'\n';
34 std::cout <<
"[INFO|JUEGO] " << message <<
'\n';
42 std::cerr <<
"\033[38;2;252;245;35m[WARN|MOTOR] " << message <<
"\033[0m\n";
44 std::cerr <<
"\033[38;2;252;245;35m[WARN|JUEGO] " << message <<
"\033[0m\n";
52 std::cerr <<
"\033[38;2;252;30;30m[ERROR|MOTOR] " << message <<
"\033[0m\n";
54 std::cerr <<
"\033[38;2;252;30;30m[ERROR|JUEGO] " << message <<
"\033[0m\n";
Clase que representa un objeto en el juego.
Definition GameObject.h:14
Definition LuaComponent.cpp:9
void logError(const char *message)
Definition defs.h:49
void logWarn(const char *message)
Definition defs.h:39
void logInfo(const char *message)
Definition defs.h:29
Estructura de un evento.
Definition defs.h:22
bool global
Definition defs.h:26
void * info
Definition defs.h:25
GameObject * emisor
Definition defs.h:23
std::string const id
Definition defs.h:24