Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
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Tapioca::PhysicsManager Lista de los miembros

Lista completa de los miembros de Tapioca::PhysicsManager, incluyendo todos los heredados:

activateDebug(bool d)Tapioca::PhysicsManager
addRigidBody(btRigidBody *const rb)Tapioca::PhysicsManager
create(T_args &&... args)Tapioca::Singleton< PhysicsManager >inlinestatic
createRigidBody(const Vector3 position, const Quaternion rotation, const Vector3 shapeScale, const ColliderShape colliderShape=BOX_SHAPE, const MovementType type=STATIC_OBJECT, float mass=0, const float friction=0, const float damping=0, const float bounciness=0, const bool isTrigger=false, const int group=1, const int mask=-1, const std::string file="")Tapioca::PhysicsManager
destroy()Tapioca::PhysicsManager
destroyRigidBody(btRigidBody *const rb)Tapioca::PhysicsManager
fixedUpdate() overrideTapioca::PhysicsManagervirtual
getWorld() constTapioca::PhysicsManagerinline
init()Tapioca::Moduleinlinevirtual
initConfig()Tapioca::Moduleinlinevirtual
instance()Tapioca::Singleton< PhysicsManager >inlinestatic
Module()Tapioca::Moduleinline
operator=(PhysicsManager &)=deleteTapioca::PhysicsManager
operator=(PhysicsManager &&)=deleteTapioca::PhysicsManager
Singleton< PhysicsManager >::operator=(const Singleton< PhysicsManager > &s)=deleteTapioca::Singleton< PhysicsManager >
PhysicsManager(PhysicsManager &)=deleteTapioca::PhysicsManager
PhysicsManager(PhysicsManager &&)=deleteTapioca::PhysicsManager
refresh()Tapioca::Moduleinlinevirtual
removeRigidBody(btRigidBody *const rb)Tapioca::PhysicsManager
render()Tapioca::Moduleinlinevirtual
Singleton()Tapioca::Singleton< PhysicsManager >inlineprotected
Singleton(const Singleton< PhysicsManager > &s)=deleteTapioca::Singleton< PhysicsManager >
update(const uint64_t deltaTime)Tapioca::PhysicsManagervirtual
~Module()Tapioca::Moduleinlinevirtual
~PhysicsManager()Tapioca::PhysicsManager
~Singleton()Tapioca::Singleton< PhysicsManager >inlinevirtual