Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
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physicsDefs.h
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1#pragma once
2class btVector3;
3class btQuaternion;
4
5namespace Tapioca {
6class Vector3;
7
10
11// Conversiones de vectores
12extern btVector3 toBtVector3(const Vector3 v);
13extern Vector3 toVector3(const btVector3 v);
14extern btQuaternion toBtQuaternion(const Vector3 v);
15extern Vector3 toEuler(const btQuaternion q);
16}
Definition LuaComponent.cpp:9
btVector3 toBtVector3(const Vector3 v)
Definition Physics_Def.cpp:9
btQuaternion toBtQuaternion(const Vector3 v)
Definition Physics_Def.cpp:13
Vector3 toVector3(const btVector3 v)
Definition Physics_Def.cpp:11
MovementType
Definition physicsDefs.h:9
@ KINEMATIC_OBJECT
Definition physicsDefs.h:9
@ DYNAMIC_OBJECT
Definition physicsDefs.h:9
@ STATIC_OBJECT
Definition physicsDefs.h:9
Vector3 toEuler(const btQuaternion q)
Definition Physics_Def.cpp:20
ColliderShape
Definition physicsDefs.h:8
@ CAPSULE_SHAPE
Definition physicsDefs.h:8
@ SPHERE_SHAPE
Definition physicsDefs.h:8
@ BOX_SHAPE
Definition physicsDefs.h:8
@ PLANE_SHAPE
Definition physicsDefs.h:8
@ MESH_SHAPE
Definition physicsDefs.h:8