|
Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
|
Lista completa de los miembros de Tapioca::ParticleSystem, incluyendo todos los heredados:
| detachFromNode() | Tapioca::RenderObject | protected |
| fastForward(const float time, const float interval) | Tapioca::ParticleSystem | |
| getMovObject() const | Tapioca::RenderObject | inlineprotected |
| getQuota() | Tapioca::ParticleSystem | |
| init(Ogre::MovableObject *const movObject) | Tapioca::RenderObject | protected |
| isEmitting() | Tapioca::ParticleSystem | |
| isVisible() const | Tapioca::RenderObject | |
| node | Tapioca::RenderObject | protected |
| ParticleSystem(Ogre::SceneManager *const scnMngr, RenderNode *const node, std::string const &name, std::string const &templateName, const bool emitting=false) | Tapioca::ParticleSystem | |
| RenderObject(RenderNode *const node, Ogre::SceneManager *const scnMngr) | Tapioca::RenderObject | protected |
| sceneManager | Tapioca::RenderObject | protected |
| setEmitting(const bool emitting) | Tapioca::ParticleSystem | |
| setQuota(const size_t q) | Tapioca::ParticleSystem | |
| setVisible(const bool enable) | Tapioca::RenderObject | |
| ~ParticleSystem() | Tapioca::ParticleSystem | inlinevirtual |
| ~RenderObject() | Tapioca::RenderObject | virtual |