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Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
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Lista completa de los miembros de Tapioca::LuaComponent, incluyendo todos los heredados:
| active | Tapioca::Component | protected |
| alive | Tapioca::Component | protected |
| awake() override | Tapioca::LuaComponent | virtual |
| callFunction(const std::string &name, const std::vector< CompValue > ¶meters={}, bool *success=nullptr) const | Tapioca::LuaComponent | |
| Component() | Tapioca::Component | |
| die() | Tapioca::Component | inline |
| fixedUpdate() override | Tapioca::LuaComponent | virtual |
| getObject() const | Tapioca::Component | inline |
| getTable() const | Tapioca::LuaComponent | inline |
| handleEvent(std::string const &id, void *info) override | Tapioca::LuaComponent | virtual |
| initComponent(const CompMap &variables) override | Tapioca::LuaComponent | virtual |
| isActive() const | Tapioca::Component | inline |
| isAlive() const | Tapioca::Component | inline |
| LuaComponent(luabridge::LuaRef *objectTable, const std::string &name) | Tapioca::LuaComponent | |
| object | Tapioca::Component | protected |
| pushEvent(std::string const &id, void *info, const bool global=true, const bool delay=false) | Tapioca::Component | |
| render() const | Tapioca::Component | inlinevirtual |
| setActive(const bool b) | Tapioca::Component | inlinevirtual |
| setValueFromMap(T &var, std::string const &varName, const CompMap &map) | Tapioca::Component | inline |
| start() override | Tapioca::LuaComponent | virtual |
| update(const uint64_t deltaTime) override | Tapioca::LuaComponent | virtual |
| updateUI() | Tapioca::Component | inlinevirtual |
| ~Component() | Tapioca::Component | inlinevirtual |
| ~LuaComponent() | Tapioca::LuaComponent |