Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
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Lista completa de los miembros de Tapioca::LuaComponent, incluyendo todos los heredados:
active | Tapioca::Component | protected |
alive | Tapioca::Component | protected |
awake() override | Tapioca::LuaComponent | virtual |
callFunction(const std::string &name, const std::vector< CompValue > ¶meters={}, bool *success=nullptr) const | Tapioca::LuaComponent | |
Component() | Tapioca::Component | |
die() | Tapioca::Component | inline |
fixedUpdate() override | Tapioca::LuaComponent | virtual |
getObject() const | Tapioca::Component | inline |
getTable() const | Tapioca::LuaComponent | inline |
handleEvent(std::string const &id, void *info) override | Tapioca::LuaComponent | virtual |
initComponent(const CompMap &variables) override | Tapioca::LuaComponent | virtual |
isActive() const | Tapioca::Component | inline |
isAlive() const | Tapioca::Component | inline |
LuaComponent(luabridge::LuaRef *objectTable, const std::string &name) | Tapioca::LuaComponent | |
object | Tapioca::Component | protected |
pushEvent(std::string const &id, void *info, const bool global=true, const bool delay=false) | Tapioca::Component | |
render() const | Tapioca::Component | inlinevirtual |
setActive(const bool b) | Tapioca::Component | inlinevirtual |
setValueFromMap(T &var, std::string const &varName, const CompMap &map) | Tapioca::Component | inline |
start() override | Tapioca::LuaComponent | virtual |
update(const uint64_t deltaTime) override | Tapioca::LuaComponent | virtual |
updateUI() | Tapioca::Component | inlinevirtual |
~Component() | Tapioca::Component | inlinevirtual |
~LuaComponent() | Tapioca::LuaComponent |