Tapioca Engine 1.0
Motor de videojuegos creado por Bubble Studios
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Lista completa de los miembros de SGTechniqueResolverListener, incluyendo todos los heredados:
afterIlluminationPassesCreated(Ogre::Technique *const tech) | SGTechniqueResolverListener | |
beforeIlluminationPassesCleared(Ogre::Technique *const tech) | SGTechniqueResolverListener | |
handleSchemeNotFound(const unsigned short schemeIndex, Ogre::String const &schemeName, Ogre::Material *const originalMaterial, const unsigned short lodIndex, const Ogre::Renderable *const rend) | SGTechniqueResolverListener | |
mShaderGenerator | SGTechniqueResolverListener | protected |
SGTechniqueResolverListener(Ogre::RTShader::ShaderGenerator *const pShaderGenerator) | SGTechniqueResolverListener | explicit |